Applications of Vision Science to Virtual and Augmented Reality

Anjul Patney, Femke van Beek, Joohwan Kim, Robert Konrad, Frank Steinicke, and Martin S. Banks

SIGGRAPH 2018 Course

Monday, 13 Aug 2018, 2-5:15pm
West Building, Room 301-305, Vancouver Convention Centre


Course Schedule

2:00 PM Introduction
Anjul Patney, NVIDIA Research
Slides (PPTX)
2:10 PM A Framework for Perception-driven Advancement of MR systems
Femke van Beek, Facebook Reality Labs
Slides (PPTX)
2:40 PM Eye and Eye Movements
Joohwan Kim, NVIDIA
Slides (PPTX)
3:10 PM Case study: Redirected Walking in VR/AR
Prof. Dr. Frank Steinicke, Universit├Ąt Hamburg
Slides (PDF)
3:40 PM Break
3:50 PM Case study: ChromaBlur: Rendering Chromatic Eye Aberration Improves Accommodation and Realism
Prof. Martin S. Banks, University of California at Berkeley
Slides (PPTX)
4:20 PM Case study: Computational Near-Eye Displays with Focus Cues
Robert Konrad, Stanford University
Slides (PDF)
4:50 PM Summary / Q&A
Moderated by Anjul Patney, NVIDIA Research
Slides (PPTX)

Abstract

Over the past few years, mixed reality (MR, encompassing both virtual and augmented reality) has transitioned from the realm of expensive research prototypes and military installations into widely available consumer devices. Supporting the increasing pixel counts and framerates of modern MR head-mounted displays (HMDs) continues to be a challenging computing workload. Additionally, contemporary MR experiences still have considerable room for improvements from the perspective of visual perception, performance, and comfort. Insights from vision science have been repeatedly shown to improve both the immersion and performance of mixed-reality experiences. Thus, an understanding of this rapidly evolving field is vital for HMD designers, application developers, and content creators.

Our course begins with an overview of the importance of human perception in modern MR. We accompany this overview with a dive into the key characteristics of the human visual system and the psychophysical methods used to study its properties. After laying the vision science groundwork, we present three case studies outlining the applications of human vision to improving the performance, quality, and applicability of MR graphics. Finally, we conclude with a Q&A session for more in-depth audience interaction.

Site last updated: July 29, 2018